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Writings and Stuff We Find Interesting
5 Principles of User-Centered Design
778 300 Adrian

As Mitchell Kapor states in his Software Design Manifesto: “If a user interface is designed ‘after the fact’ it is like designing an automobile dashboard after the engine, chassis, and…

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MySpace’s UX-Induced Death
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A great read on possible reasons behind the failure of MySpace. It brings up an interesting point that good UX design does not necessarily mean giving users exactly what they…

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Thoughts on Virtuality
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Virtuality is often described by what it is not: “virtuality is not real,” “virtuality is not material; “virtuality is not the physical world,” etc. But it is counter-productive to constantly…

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Defining HCI
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Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Accordingly, the…

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Virtual Reality – A Historical Perspective
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Many believe that Morton Heilig was the first person to attempt to create what we now call virtual reality (Packer & Jordan, Eds., 2001), and in 1955 he wrote a…

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Best Practices for Adding UX to Agile Development
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An interesting article on applying Agile methodologies to user experience design. Excerpt from the article… 12 common practices of agile UXD: Drive: UX practitioners are part of the customer or…

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Interactive Narrative
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What is Narrative? Let’s begin with a few definitions: “A narrative is a sign with a signifier (discourse) and a signified (story, mental image, semantic representation). The signifier can have…

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Types of Interactivity
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Lev Manovich refers to the interactivity that uses fixed elements arranged in a branching structure as closed interactivity; interactivity where both the elements and the structure are generated dynamically in…

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