Interactivity Theory

Types of Interactivity

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Lev Manovich refers to the interactivity that uses fixed elements arranged in a branching structure as closed interactivity; interactivity where both the elements and the structure are generated dynamically in real-time based on user interaction he calls open interactivity (Manovich, 2001, p.40). These concepts are similar to the open/closed and emergent/embedded narrative dichotomies mentioned by…

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Story vs Game

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“The pleasure people derive from games is not dependent on their ability to tell stories.” If you are interested in how narrative can fit into games – to enhance the user experience, spin a unique non-linear tale, etc – then an article worth reading is Where Stories End and Games Begin by Greg Costikyan (costik.com/gamnstry.html).…

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Building a Language for an Interactive Experience

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ABSTRACT Interactive multimedia systems are often designed and implemented primarily through intuition, and thus a common language for creating an interactive experience is needed for the interactive system developer. This paper discusses building a language for an interactive experience by outlining the steps required, and principles involved in designing an interactive environment. A preliminary language…

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Narrative Intelligence

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Human beings make sense of the world by telling stories. We take life’s events and order them into narratives in order to find meaning within them. This ability to “organize experience into narrative form” is termed by Michael Mateas and Phoebe Sengers as “Narrative Intelligence.” Their paper “Narrative Intelligence” is a discussion of computational storytelling…

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Properties & Aesthetics of Digital Environments

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In her book, “Hamlet on the Holodeck,” Janet Murray discusses the properties and aesthetics of digital environments. In doing so, she describes a set of parameters that can be used as a framework for analyzing multi-linear narrative works. Murray’s four properties of digital environments are that they are: 1) Procedural; 2) Participatory; 3) Spatial; and…

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